Wednesday, May 11, 2011

Super Mario Galaxy

Super Mario Galaxy is a 3D platforming video game released in November 2007 by Japanese game publisher and developer Nintendo. It is considered by many to be the best-reviewed Wii game, and has even been cited as the best video game of all time. It has sold over 8.84 million copies worldwide, and is the ninth best-selling Wii game to date. The game is set in outer space, with Mario navigating planetoids and floating platforms while contending against traditional Mario enemies such as Goombas. These planetoids often have their own gravitational force, with Mario able to maneuver over the entirety of their surface. Super Mario Galaxy is capable of 2-player interactions and features an extensive orchestral soundtrack.

Nintendo's official Super Mario Galaxy website

Tetris

Tetris was recently ported to Nintendo's WiiWare service
Tetris is a puzzle video game developed in the Soviet Union by Alexey Pajitnov. Released in 1984, Tetris soon became a wildly popular PC game and was eventually ported to the Gameboy, becoming the most popular game on that platform. It is considered to this day to be the premier puzzle video game and is still wildly popular.

Romanesque Art

The Virgin and Child in Majesty and the Adoration of the Magi,  circa 1100
Romanesque Art began around 1000 AD in Western Europe. It eventually tapered off in the 1200s, when the Gothic style became dominant. It features similar styles to Ancient Roman architecture, and is characterized by barrel vaults and leaf decoration. 

Streamline Moderne

Streamline Moderne (also known as Art Moderne) is an offspring of Art Deco that began in the 1930s. It characterized by long, smooth and level lines and sometimes uses nautical themes. Everything from restaurants to trailers and cars were made in this style, utilizing materials such as chrome aluminum and glass bricks.

Socialist Realism

Socialist Realism is an art style that began in the mid 1800's in Russia. Revolutionists wanted to turn people to their cause, and needed a way to convey their ideals in an appealing manner. Socialist Realism artwork and architecture emphasizes the struggles of the working man and often uses tools as symbolism to represent their struggle.

Marxists.org Socialist Realism page

Brutalist Architecture

The term brutalist architecture describes an art of construction that is characterized by concrete and a rough, block-like appearance. Brutalist architecture had its origins in modernist architecture, and flourished from the 1950s until the mid 1970s. Many buildings from banks to universities adopted this popular style.

Ontario Architecture: Brutalism

Wolfenstein 3D

Wolfenstein 3D was the game that invented the first person shooter genre. Released by id Software in 1992 for the MS-DOS operating system, Wolfenstein 3D puts players in the role of a prisoner of war trapped inside a Nazi-controlled castle. While navigating the castles rooms and corridors, players must defeat a series of enemies ranging from vicious attack dogs to the menacing Robo-Hitler.


id Software's official Wolfenstein 3D website

Merovingian Art

Merovingian Art is a style that found its origins in 400 AD from the Merovingian dynasty of France and Germany. It was known for its work in gold and burial ornamentation from sarcophagi and altars. Merovingian Art often features elements from nature such as vines and animal decorations.




A Gallery of Merovingian Art on Flickr

Neo-Classicism

Neo-Classicism was the dominant art style in Europe from the mid-1700s to the late-1800s. This art style glorifies ancient warriors and is derived from Western classical culture, such as Ancient Greece and Ancient Rome. This art style has seen a resurgence in recent years, and is typified by use of marble and columns.


Neoclassicism in the "History of Art"

Game Boy

In 1989, Nintendo released its 8-bit black and white portable game system called the Game Boy. It was originally bundled with the popular puzzle game Tetris, and combined sales of the Game Boy and Game Boy Color have reached 118.69 million units worldwide. Various improved models have been released since it's original introduction, ranging from the slimmer Game Boy Pocket to the back-lit Game Boy Light. 


Pac-Man

Pac-Man is an arcade game developed by the Japanese video game company Namco and was released in the United States by American publisher Midway in October, 1980. It soon became a worldwide hit, spawning offshoots ranging from an animated television series to backpacks, t-shirts and other merchandise. Namco still develops remakes and derivatives of Pac-Man, the most recent being Pac-Man Championship Edition DX. Players are tasked with gobbling up dots while being chased by multiple ghosts that wish to eat the player. Pac-Man must turn the table on these malicious ghosts by consuming a super dot that will transform his enemies into a more palatable blue color.


Pac-Man's 30th Anniversary official website

International Gothic

Garden of Eden by the Limbourg Brothers, circa 1410
International Gothic is a type of Gothic art that was developed around France and Italy in the late 1300s. It was typically used to portray royal families on canvas, or to depict scenes from the Bible. Eventually popularity for this style waned in the late 1400s, making way for the Italian Renaissance.


Pong

Pong is one of the first arcade video games, being released in 1972 by Atari. It's a two-player, two-dimensional tennis sports game and is controlled with a dial. Each player takes the role of a paddle, with the object being to send the ball beyond the opponent's paddle. It was eventually converted to be played at home on a television in 1975.


A comprehensive site about Pong and its origins

The Secret of Monkey Island

The Secret of Monkey Island is a PC adventure game that was arguably the first interactive graphic pirate adventure. It was developed by a team led by Ron Gilbert under Lucasfilm Games and released in 1990 on floppy disk. Eventually it was ported to CD-ROM, allowing space for updated music and improved graphics. Players take the role of wannabe pirate Guybrush Threepwood and are tasked with becoming a pirate worthy of defeating the undying dread buccaneer LeChuck. A remastered rendition of the game was released in 2009, featuring completely redrawn HD graphics, orchestral sound track, and voice acting.


Vorticism

Vorticism was an art style that began in Great Britain. It was a short-lived style that was popular in the early 1900s. Vorticism focused on jagged lines and contrasting colors to create abstract artwork.


Information About Vorticism

Renaissance

Leonardo da Vinci's Self-Portrait, circa 1512
Renaissance literally means to be born again, or rebirth. It was a period of cultural awakening spanning from the 1400s to the 1600s, originating in the Italian city of Florence. The Renaissance period saw many artists gaining prominence, from Michelangelo to William Shakespeare. Not only did this movement inspire great works of art and architecture, but also political upheaval and religious revolution.


Renaissance Style Guide

Abstract Expressionism

Willem De Kooning, Woman V, 1952–1953.
Abstract Expressionism is an art movement that began in the United States after World War II. It is characterized by emotional intensity and rebellious anarchy of colors and shapes. Popularity for this style waned in the early 1960s.


YouTube - Abstract Expressionism of the 1950s

Monday, May 9, 2011

Grim Fandango

The manual points out that
every smoker in the game is dead.

In 1998, LucasArts released the greatest adventure game of all time. Grim Fandango was a revolution in PC game design, combining 3D characters with static 2D backgrounds and employing a full cast of voice actors and musicians. Under the direction of Tim Schafer, a prolific adventure game developer, LucasArts combined the visual and musical styles of film noir with Aztec mythology.

The game puts players in the shoes of Manuel Calavera, an indentured servant working as a travel agent in the Land of the Dead. From his high-rise office, Manny introduces the newly departed to the afterlife and assists them in their journey to the heavenly Ninth Underworld. Depending on how each client lived their life, Manny can accommodate them with a travel package ranging from a luxurious high-speed train to a meager wooden cane. 

After a rut of sinful no-commission cases, Manny finally lands an illustrious saint of a client in Mercedes "Meche" Colomar. However, when he is unable to match Meche with anything more than a walking stick Manuel concludes there's something fishy going on in the Land of the Dead. This compels Manny to embark on a journey spanning 4 years, uncovering corruption and finding his own path to a final resting place in the Ninth Underworld. Along the way he encounters militant revolutionaries, dangerous mobsters, and a chance at the true love he never found in life.

The Department of Death - A Grim Fandango Fan Site

Sunday, May 8, 2011

Autostereoscopy

Autostereoscopy describes any method used to achieve a stereoscopic 3D effect without the use of 3D glasses. So far there are been two wide-ranging approaches to this problem. One utilizes a camera to track the viewer's eyes and adjust the dual images accordingly so that each picture lines up with its respective eye. This method can be seen in Nintendo's new 3DS hand-held game system. The other method involves displaying a multitude of viewpoints to achieve a wider viewing angle.

Explanation of 3D Autostereoscopic Monitors

Expressionist Architecture

At the turn of the 20th century, a movement known as expressionism swept across the world's architectural minds. This style relies heavily on bulky, unusual massing and generally consists of concrete, steel and glass. These materials were just beginning to be mass produced, making way for innovations spurred on by expressionist imagination.

The Second Goetheanum (built circa 1924-1928) in Basel, Switzerland
Paul Scheerbart's "The Gray Cloth" 

Art Nouveau

Before Art Deco gained popularity in the 1920s, Art Nouveau was the height of design from 1890 to 1905. It is characterized by dynamic flowing lines and whip-like curves. Originally promoted by the German magazine Jugend, Art Nouveau inspired many architectural and graphic works.

Art Nouveau World Wide 

A dome interior in Grand Palais, Paris

Saturday, May 7, 2011

Brave New World

Written by Aldous Huxley in 1931, Brave New World is a science fiction novel set in a dystopian London. The year is 2540 and the civilized world has been united into a singular global government. The people of this time are bred in laboratories and separated into castes that will determine their standing in society and career options. Natural births are frowned upon and pregnant mothers are almost non-existent within the confines of the World State. However, recreational sex is a fundamental component of modern living, and the select women that are capable of reproduction are mentally conditioned to use birth control. 

This novel is considered by many to be a literary classic and one of the best science fiction novels ever written.

Brave New World on In Our Time at the BBC

Art Deco

Art Deco is an artistic movement that began in Paris during the 1920s. This style was considered the height of modernity and innovation, and was incorporated into architecture, fashion, graphic arts and film (known as film noir). Art Deco is typified with materials such as aluminum and inlaid wood, and exhibits right angles, sunburst motifs and lavish fountains. Enthusiasm for this art style diminished after World War II, resulting from years of overuse. Art Deco was no longer seen as innovative, but rather as a gaudy and false image of luxurious glamor.

Art Deco Society of California

Ouida Bergère

Ouida circa 1920, the year she met her husband
Ouida Bergère was a pioneer of American cinematography during the economic surge of the roaring twenties. Ouida was born on December 14, 1886 on a passenger train bound for Madrid. She spent the first four years of her life in Madrid, raised by her father's grandparents. During this time, she only spoke Spanish and couldn't understand her English-speaking mother when her parents returned. Ouida's mother and father moved with her to Paris, then to England, eventually settling in America by the time Ouida turned eleven. 

In 1912 Ouida starred in two films before working exclusively as a screen writer. She wrote the script for 39 silent films. Her last film, The Eternal City (1923), starred the fascist Italian dictator Benito Mussolini and ten thousand members of his Blackshirt paramilitary group. Mussolini had just been elected Prime Minister of Italy the year before, setting into motion a chain of events that culminated in World War II.

Ouida Bergère gave up her film career when she married Basil Rathborne in 1926. She had met Basil 6 years before when he played the lead role in Peter Ibson, a play she adapted into a silent movie. Together they adopted a daughter, and raised Ouida's niece Ouida Branch. Ouida Branch married David Bruce Huxley, brother of Aldous Huxley (author of Brave New World).

Ouida Bergère on the Internet Movie Database 

Tuesday, May 3, 2011

Lulu.com's Self-Publishing

With Lulu.com, you too can print a book entirely in comic sans.
Lulu.com is an innovative website (founded in 2002) that puts the power of publishing back into the author’s hands. Sporting an intuitive and accessible layout, Lulu.com makes it easy for writers to publish their work onto a variety of professional formats. The cost of printing these books is generally low, and the author can split their royalty profits 80/20 with Lulu.com.

Printing Organs

Human organ tissue can be engineered using an ink-jet printer. First a three-dimensional scaffold in the shape of the organ or tissue is made. Afterwards, the scaffold is filled in by a printer using polymer powders instead of ink. This technology is great news for those stuck on a transplant  waiting list.

TED Talks

Technology Entertainment and Design conferences began in 1984 and work to promote “ideas worth spreading”. These presentations are insightful and captivating, introducing exciting new ideas to the world. TED talks have been available online since June of 2006.

Free-Space Display

A free-space display is way of projecting images onto mist or smoke. This is typically used in laser light shows, but can also be used to display a 3D image suspended in air.

A company called IO2 Technology has engineered a free-space display they call the Heliodisplay. This device displays a 2D image that seems to hover in place. Darker parts of the image appear to be transparent. The image the Heliodisplay projects can even be interacted with like a touch screen.

Recent videos of Heliodisplay in action

Dominion of Display

            The world of media is always evolving side-by-side with the tools we use to explore it. The future holds many exciting possibilities, but with this ever-growing saturation of data comes a new danger. Internet service providers have recently been charged with restricting access to competitor’s websites and services. Unless Congress sets the precedence and enforces network neutrality, ensuring equal access to all internet users, we could face a more dominating corporate presence online. If we draw upon insight from the past and trends from the present, valid predictions can be made about our future. We can anticipate exponentially more sophisticated media devices and a more controlled and regulated media environment along with them.
            We may see media as a window to our world, as our ancestors did with the first televisions and radios. The window is changing and evolving every day, transforming a bulky black-and-white analog TV set into a thin 3D liquid crystal display. 3D-TV is a medium that is growing in popularity, with many new HDTVs supporting this feature. Along with the higher resolution images that HDTV technology allows, 3D adds a sense of depth to entertainment. Theaters are enjoying a resurgence of moviegoers willing to pay an increased ticket-price for admission to 3D motion pictures. There is also a growing trend for 3D videogames. Some PS3 and Xbox 360 games such as Avatar and Enslaved include a stereoscopic 3D option, and Nintendo’s portable videogame console 3DS was released this March, 2011. The 3DS features a new kind of 3D technology, where glasses are no longer required and the visuals literally ‘pop’ off the screen.
            As impressive as the ‘popping’ effects of stereoscopic 3D are, they remain only an optical illusion. A true 3D effect is attainable through an exciting new technology known as holography. Holograms are a limited visual representation of reality as we know it, in all three dimensions. Currently there are limitations to this format. There simply isn’t a device advanced enough to display holographic images in the color range or detail we see in real life. The developing technology being used to project holographic images is known as volumetric display.
            Originally only dreamed of in science fiction, volumetric display describes a process to show media in true 3-D (as opposed to the illusion of 3-D made from stereoscopic images using special glasses or other methods.) Our scientific knowledge has not yet accomplished this dream, and volumetric display is a format still in early stages of development. There are several methods to achieve a true 3-D effect, but they have not yet reached the consumer market. The most advanced volumetric displays remain in the control of corporations that produce them, academics that develop them, and the military that seeks to employ them in warfare.
            The possible applications of volumetric display could change our daily lives in dramatic ways. Hospitals could be fitted with machines that scan your body and create a 3D image of you and all your organs. This image could then be displayed in all three dimensions, so your doctor could narrow down the source of your illness with great precision. Our TVs and portable videogames could evolve into devices capable of projecting a true 3D image, transforming our living rooms into a completely different world and time. The military could fit aircraft carriers and intelligence centers with equipment capable of projecting a detailed diorama of the battlefield.
            Volumetric display could one day advance to the level of sophistication we see in the fictional Star Trek universe. In this show, the crew of the Enterprise go to relax in a room called a ‘holodeck’ that is essentially one vast holographic display. These displays consist of tangible props and furniture, and are indistinguishable from the material world. Everyone in the room becomes a part of the alternate reality the holodeck projects. Participants may share a drink in a wild western saloon or waltz in a seventeenth-century ballroom. They may fight an ancient army for control of a medieval castle, or perform emergency repairs on a plummeting airplane. If this technology comes into existence, the applications for entertainment with friends and family would be as limitless as one’s imagination.
            Beyond mere entertainment, holodecks could also prove useful in other areas. Future spies and soldiers could be trained in scenarios the holodecks display. Emergency responders could practice their skills in detailed, worst-case scenarios and hone their ability even more than is possible today. This technology could open many doors, not only as a pastime but also as a viable approach to learning.
            Another possible way of conveying media through display is the developing field of virtual retinal display. This is a way of seeing that completely bypasses the lenses in the eye and creates an image in your mind. Our very sense of what is real could be altered using this method. Statistics of random objects we encounter could pop up, or entire movies and shows could be visualized out of thin air. VRD would be an engineered hallucination that could be interactively controlled. We would begin seeing things from within ourselves as opposed to what we see on an LCD monitor.
            Virtual retinal display would be more portable and discrete than a volumetric display. No one but yourself could see the images or information you see, and the device you use to view these things could be as discrete as your glasses. A virtual retinal display could even be implanted in your brain, connecting your body to a universe of media and creating a layer of separation between yourself and the material world.
            These possibilities may seem overwhelming and wholly positive, but when you couple this with the danger of increasing government control and corporate-backed regulation the future can seem less optimistic. Recent legal battles between regulatory bodies attempting to protect our right to uncensored, unrestricted access to the internet have taken a turn towards corporate interests and decreased independence. This ongoing debate has been dubbed ‘network neutrality’.
            The issue of network neutrality affects all consumers of internet media. Network neutrality is the idea that all users should have access to the entirety of the internet’s content, free from restrictions imposed by internet service providers, governments or schools. This concept mandates that no website should be obstructed and no tiered system should exist to give faster access to premium customers. Minnesota Senator Al Franken recently addressed the potential abuse that would result from such restrictions: “Verizon will be able to cut off access to the Google Maps app on your phone and force you to use their own mapping program, Verizon Navigator, even if it is not as good. And even if they charge money, when Google Maps is free” (Stelter). This debate boils down to the rights of a company to decide how much of the internet they are willing to provide versus the rights of the consumer to enjoy unhindered access.
            The Federal Communications Commission authorized a deal that met internet service providers half-way. On December 21, 2010 a decision was made that divided internet service into two classes; fixed-line and wireless net. This made the situation Al Franken described into a reality and allowed cell-phone companies to block certain websites and provide faster service to higher paying customers while requiring wired internet service to be free of restrictions.
            There are several arguments both for and against legislation to ensure network neutrality. This topic brings into play the question of who controls the world’s data, while also raising questions about the rights of a service provider to decide how much bandwidth they produce. Some believe the concept of laissez faire should be applied to network neutrality, while others fear that  powerful organizations could become gatekeepers over our collective knowledge.
            The way this issue develops is vital to our future in media. Depending on decisions being made today, the world of tomorrow can change drastically. If further legislation fails to ensure network neutrality, we may face a destiny resembling George Orwell’s 1984. In his classic novel, Orwell describes a dystopian future where a single party has assumed control over the entire earth. The protagonist is a low-ranking member of this party and keeps a journal describing his negative ideas regarding the party and the restrictive state of the world. If the government discovered these negative thoughts, they would put author of them to death. To stray from the ideals of the controlling party, even in your mind, is considered a ‘thought-crime’. If we are not careful, the issue of network neutrality could evolve into the future Orwell depicts. The powers that be could ensure we follow a path they approve of, forcing customers to remain loyal to the corporation they subscribe to and blocking the will of their competitors.
            A vigilant government like the one described in 1984 could watch customers as they watch the media. A technology vital to this story is a futuristic television called the ‘telescreen’, which is a kind of two-way television. While the viewer watches the TV programming, the TV’s camera watches the viewer. This could easily be implemented into devices we use today, ranging from laptop-mounted webcams to Microsoft’s latest Xbox 360 accessory, the Kinect. Unwanted access to a customer’s home could provide insight into their buying decisions, and prove useful to a company.
            Ultimately the responsibility lies upon ourselves to ensure future generations don’t suffer the pitfalls of an overbearing government. We must support legislation to ensure everyone gets equal access to the internet’s resources, regardless of a company’s desire to keep things from us. If this path of citizen-spying and access restriction is derailed, then we may all enjoy a promising future of ever-developing technology.



Works Cited
A. Furness III, Thomas. "HITLab Projects : Virtual Retinal Display." Human Interface   Technology Laboratory. N.p., n.d. Web. 4 Apr. 2011.<http://www.hitl.washington.edu/projects/vrd/>.

Hambling, David. "3D plasma shapes created in thin air - tech - 27 February 2006 - New         Scientist." Science news and science jobs from New Scientist - New Scientist. N.p., 27        Feb. 2006. Web. 3 Apr. 2011. <http://www.newscientist.com/article/dn8778-3d-plasma-shapes-created-in-thin-air.html>.

Orwell, George. Nineteen Eighty-Four. London: Secker And Warburg, 1949. Print.

"Star Trek Holodeck." Star Trek Homepage. N.p., n.d. Web. 4 Apr. 2011. <http://www.startrek.com/database_article/holodeck>.

Stelter, Brian. "F.C.C. Is Set to Regulate Net Access." The New York Times 20 Dec. 2010: Print.